![virtua fighter sega saturn virtua fighter sega saturn](https://segaretro.org/images/0/09/VFRemix_title.png)
Virtua fighter sega saturn windows#
This act implies that the Saturn was pushed to its limits just to crank out the 3D fighters and the floor, but in my opinion they look so good that they’re worth having flat backgrounds, if that’s what it took! This difference of backgrounds (2D or 3D) makes it obvious at a glance, whether gameplay footage of Virtua Fighter 2 is from the arcade version or the Saturn version (there is also a Windows version, which is based on the Saturn version). Instead, it just casts a flat backdrop for each stage. The only one big difference is that the Saturn does not attempt to recreate the 3D backgrounds from the arcade. The attract mode convinced me that this game is great, and then the first fight showed me that the original gameplay is intact but with better-looking characters and stages, such as brickwork all over the floor and background of the first stage. They beat up wireframe versions of each other to show off their character models. The attract mode shows the first game’s blocky characters, and they change into their new form that’s sleeker and more detailed and covered with texture-mapping. Together with its homemade black-and-white replacement case, I’m considering this a nice unique package of Virtua Fighter 2. Inside was an original paper CD sleeve (with the front and back pieces separated but otherwise in good shape) and the original Saturn disc with only light scratches, all printed with “NOT FOR RESALE,” meaning that it all came with someone’s Saturn purchase, apparently. I found a copy of Virtua Fighter 2 at the local shop, in a homemade DVD-style replacement case with cover art from the Saturn tall box but printed in black-and-white. I already love the first Virtua Fighter on 32X, but I hadn’t planned on pursuing the rest of the series, because I considered the first title as the most important one. I only recently became interested in Virtua Fighter 2 for Saturn, noticing that its online comments are very positive, and it’s considered an excellent port of the arcade fighter (from the previous year, 1994). Eventually Suzuki’s AM2 team managed to use that chip to create a graphics chip that could be mass-produced for arcade machines for $50 each. Yu Suzuki pursued and acquired for $2 million a texture-mapping chip that Lockheed Martin used with its flight sim technology.
![virtua fighter sega saturn virtua fighter sega saturn](https://http2.mlstatic.com/D_NQ_NP_643337-MLB46741382723_072021-O.jpg)
Virtua Fighter 2 is known as the first video game to actually use motion-capture animation technology, the first time that this tech was used outside the healthcare industry.
![virtua fighter sega saturn virtua fighter sega saturn](https://images-na.ssl-images-amazon.com/images/I/71YYEqlAOHL.jpg)
It’s a huge leap up from the first title, whose character models definitely did not have texture-mapping, and there was a less advanced form of technology used: It was not quite motion-capture but very similar. Virtua Fighter 2 is known as the first game to render 3D characters with texture-mapping and motion-capture technology.
![virtua fighter sega saturn virtua fighter sega saturn](https://coverproject.sfo2.cdn.digitaloceanspaces.com/sega_saturn/saturn_virtuafighter2_thumb.jpg)
Genre: Fighting Developer: Sega AM2 Publisher: Sega Ent.